![]() ![]() While it does employ a number of (highly effective) jump scares, those scamps at Frictional don't give us enough of them to allow us to get desensitised. ![]() As someone who has experienced this firsthand, I really could've done with a head's up - there are some harrowing scenes and themes here, and some players or spectators might find them deeply upsetting.įor those of you who prefer their horror to be more sedate and psychological than in-your-face, Amnesia: Rebirth chiefly shies away from modern tropes. If you or someone close to you has been affected by any kind of prenatal or infant loss, be careful. So consider this your first and final light spoiler warning, okay? Despite its unsettling themes, Amnesia: Rebirth offers no content warnings whatsoever, so someone probably needs to do so, even if it is a touch spoilerific. To my considerable frustration, my biggest gripe with Amnesia: Rebirth can't be expressed here without spoiling the game's key story beats entirely, but I feel duty-bound to drop you a head's up anyway, just in case. And while it feels like Tasi's journey is unduly lengthy - particularly in the final act - her story gripped me right up until the credits rolled. Courageous and pragmatic, she's a compelling hero, though, and I reckon you'll like her, even if you don't always understand her motivations. It's about now I'd drop in a little taste of Amnesia: Rebirth's story, but everything I'd usually pop into this paragraph - the bit where I tell you about our protagonist, Tasi, and her stuffed-with-spooks adventure - is pretty much spoiler territory, which makes it surprisingly hard to write about, to be honest. Though it retains much of the horror series' famed DNA, Frictional has been astonishingly audacious here, inverting many of our expectations to craft something that's at once both familiar and utterly otherworldly, and an effective, if complex, tale that's wildly ambitious. There's a lot about Amnesia: Rebirth that feels purposefully different, actually. Availability: Out October 20th on PS4 and PC.Later, you'll realise how foolish to have doubted Frictional's ability to mess with you - this is an Amnesia game, after all, not Uncharted there is no buried treasure to recover here - but revel in the sunshine while you can, my friend. It feels intentional, too, as you trudge across the dunes, desperately hugging the shade to avoid dropping dead of dehydration before the game's even really begun. It's a bold choice for a series so intrinsically associated with gloomy corridors and shadowy corners and flailing around in the dark. What kind of self-respecting horror game kicks off in the middle of a desert under a blazing sun? ![]() Frictional returns with a subversion of horror tropes, though it's not quite the measure of other games in the series. ![]()
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